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Prototypes are omnipresent in design (thinking) practice and
related literature. In this chapter what a ‘prototype’ represents and
what it contributes to design processes is explored. A distinctive
lens on experimental environments is adopted, where individuals
without design expertise engage in co -design. The analytical
framework positions design activities as three interrelated
inquiries , inquiries into the existing situation (what is?) , into the
ideal situation (what is preferred?) , and into plans of action (what
can be?). The study, set in several Urban Living Labs in which
students engage, revealed consistent patterns: novices to design
thinking have a preoccupation with the ideal, are reluctant to
express what is on their mind , and as a result hardly iterate.
The findings suggest that what a prototype represents and which
type of inquiry it serves differs among stakeholders, often resulting
in unmet expectations. For some, it should advance the inquiry
into what is preferred, that is: what matters? For others , it should
advance the inquiry into what can be, that is , what realistically
can be achieved? Both inquiries are valuable for design thinking
processes, but the unclarity leads to unmet expectations. We
propose to clarify what is meant by the word ‘prototype’, reserving
it solely for representations that portray what realistically can
be and use ‘idealtype’ for representations that portray what is
preferred : the ideal.